Saint Simon’s Saw is a mnemonic card deck that provides a randomised narrative drift as a means of interpreting a particular event.
The first “Infinite Forest Game” I created involved a figure collecting followers to summon a unicorn, before chasing the unicorn through the forest. Footage of the game is available below, and working examples may be available on request.
The Indie Games Expo is an event I organised for V22 and numerous independent games developers. For more information, please visit www.indiegamesexpo.info
Over the summer I constructed a Modular Pavillion in Malmberget, Sweden, as part of a residency with LKAB and Tomma Rum. I’m overjoyed that this pavillion has survived winter in the arctic circle at 67°N, and with temperatures as low as -22°C. The images show just how much snow it had to contend with. […]
Heroes of Fakelaw is a two-act play that sees a range of characters from corporate folklore gather together to take control of an emerging threat, the self-authoring subject of social media, the Protagonist. It was performed in three different locations, a house in Lewisham Park, London, in May 2010, at the New Lansdowne Club, 195 Mare […]
The tradition of architecture is littered with attempts to combine the Sphere and the Tower into a unified inhabitable form. Many of these configurations seek a conflation between the authoritarian dominance that the Tower implies and the egalitarian bias of the Sphere’s ergonomic plane. It is a game that the pioneers of representative democracy […]