Saint-Simon’s Saw is a mnemonic card deck that provides a randomised narrative drift as a means of interpreting a particular event.
I was excited by an invitation to attend a Technoshamanix conference at a free space in Axat, in the Occitanie region of France – a site of unique importance to the history of globalisation, Christian militarism, and the forced subjugation of communities that resisted Church orthodoxy.
The first “Infinite Forest Game” I created involved a figure collecting followers to summon a unicorn, before chasing the unicorn through the forest. Footage of the game is available below, and working examples may be available on request.
An examination of information asymmetry and the relations between mercantilism, Christian Empire, and Christian Doctrine.
The Indie Games Expo is an event I organised for V22 and numerous independent games developers. For more information, please visit www.indiegamesexpo.info
Over the summer I constructed a Modular Pavillion in Malmberget, Sweden, as part of a residency with LKAB and Tomma Rum. I’m overjoyed that this pavillion has survived winter in the arctic circle at 67°N, and with temperatures as low as -22°C. The images show just how much snow it had to contend with. […]
Heroes of Fakelaw is a two-act play that sees a range of characters from corporate folklore gather together to take control of an emerging threat, the self-authoring subject of social media, the Protagonist. It was performed in three different locations, a house in Lewisham Park, London, in May 2010, at the New Lansdowne Club, 195 Mare […]